1. (The) societal shift to moving 1s and 0s instead of atoms and mass has the potential to significantly reduce our footprint on the planet and achieve a more sustainable model for housing the soon-to-be 7 billion neighbours we share it with. However, since the ‘cloud’ allows our digital consumption to be largely invisible, arriving magically with the tap of the ‘refresh’ button in our inboxes or onto our smartphones and tablets for immediate access, we may fail to recognise that the information we receive actually devours more and more electricity as our digital lives grow.

    — Greenpeace

  2. The primary intent of the discursive designer is to encourage users’ reflection upon, or engagement with, a particular discourse; the goal is to affect the intellect.

    — Stephanie & Bruce Tharp

  3. Interaction design has to do with the design of any artifact, be it an object, system, or environment, whose primary aim is to support either an interaction of a person with the artifact, or an interaction among people that is mediated by the artifact.

    — Thomas Erickson, Five Lenses: Towards a Toolkit for Interaction Design

  4. Designing as steering rather than designing as shaping.

    — John Thackara

  5. How can you design interactions to be both a positive experience and reduce consumption and/or affect behavior? Or, can you at all?

    — Liz Danzico